All or Nothing: Waves of Steel v0.03!


A new demo of the game is out! It's been three months since the last demo release, and a lot has changed. Most notably, the game has a new name! It is now "All or Nothing: Waves of Steel". Much as I liked "BYOBattleship", I couldn't be confident that it was distinct enough to avoid trademark complaints.

Release notes:

Combat:
 - Two new missions have been added: Panama Canal Exit and Cuba
 - Greatly improved mission load times
 - Many new buildings and airplanes
 - Most materials now respond appropriately to changes in lighting
  - Add sunrise/sunset times of day; revamp nighttime aesthetics
 - New explosion effects
 - Completely revamped mission summary screen
 - Short-range radar shows terrain
 - Add environmental sound effects for when enemy projectiles nearly hit the player
 - Revamp many sound effects
 - Player ship gets smudged and smoky as it gets damaged
 - Greatly improve AI navigation capabilities
 - Torpedoes fire in spreads instead of ripple-firing
 - Guns are much better at retaining a lock on their targets
 - Panama Canal mission is less cramped
 - Add LODs to everything to reduce rendered poly count
 - Numerous performance improvements
 - Water churn effects (from ship wakes, torpedoes, etc.) are nicer
 - Better muzzle flash effects
 - Reduce obvious tiling of terrain textures
 - Ocean is prettier
 - Maximum firing range is limited by the weather and the ship's installed radar systems.

Ship Designer:
 - New customization options: decals and paint jobs! You can have a purple tiger-striped ship with a shark mouth on the front if you like. Let me know if there's decals or paint patterns that you want to see in the game!
 - Many new ships, parts, and flags added
 - Most parts have had their stats tweaked
 - Add "special" devices that can be activated during combat.
  - Add two specials: engine booster and dodge module
 - Add diminishing returns to ship power to prevent ludicrously fast ships being easily built
 - Hull and bridge part menus split entries out by tier, to avoid having one huge menu
 - Tech tree has been completely revamped
 - Greatly improved performance of firing angle calculations
 - Add a "PD Command" stat which governs the effectiveness of point-defense weapons

General UI:
 - The mouse can be used to navigate the UI
 - UI navigation is a lot less twitchy
 - Lots and lots of bugfixes
 - Improve the tactical maps a bit
 - Better indication of which option in a menu is currently highlighted

Files

AllOrNothing-0.03-linux.zip 206 MB
Sep 21, 2020
AllOrNothing-0.03-osx.app.zip 187 MB
Sep 21, 2020
AllOrNothing-0.03-win.zip 175 MB
Sep 21, 2020

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